There's more, but it's hard to word, but while there's also a lot of obvious differences, I definitely have been seeing more and more of Haunting Grounds fingerprints on RE7 as time has gone on (which makes enough since since Haunting Ground was kind of RE without zombies but with stalker enemies you can take out/evade but can't kill until a boss fight, and with a much zanier villain cast and surreal/detailed location). A game where your best means of survival is finding the most cunning hiding places from a lumbering perverted handyman and an assortment of weirdoes that would make the Addams Family seem well. She quickly befriends a White Shepherd, Hewie, and begins to explore the castle with his aid to seek a means of escape and unravel the mysteries of it and its inhabitants. The story follows Fiona Belli, a young woman who wakes up in the dungeon of a castle after being involved in a car accident. I remember a while ago back when RE7 was announced some people pointed out that some people who were still at Capcom who worked on Haunting Ground were attached to RE7, but there are certainly aspects of RE7 that remind heavily of Haunting Ground, ie, the main villains being a group of twisted people who live together, there being a main stalker who stalks every main location of the game and how they stalk you, strangely thematic rooms (RE had this as well obviously, but I'd say Haunting Ground pushed this aspect to the next level), and then of course the wheelchair older people apparently creeping on you during the game. Haunting Ground, known in Japan as Demento, is a survival horror video game developed and published by Capcom for the PlayStation 2 in 2005.
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